Combat Tech

On combat and combat tech, there is not a ‘one-size-fits-all’ approach to combat. Much like in the campaign (single player) game, you can approach scenarios in a variety of ways and build your character to play how you enjoy playing. For that reason, this section will focus on highlight specific techniques (in video & written formats) to help elevate your gameplay in given scenarios.

Some of the content here will be theoretical to give you a background on ‘how’ a particular tech works in-game. Other content will be very explicit with examples & details to do it yourself. Most tech takes practice and repetitive motions until it starts to click. Taking the time to practice in real-game situations (ie real enemies, real scenarios) is much more helpful than in isolated situations (ie solo with 1 enemy or no enemies).


STONE STANCE

  • Combos

    Resolve = Triangle Triangle Square

    Damage = Triangle Square Square

    Stagger = Triangle Triangle Triangle [good for purple oni lord]

    DPS = Triangle Triangle-hold Square (repeat) Its the highest damage combo in the game. However, does not work on shieldman. Use on staggered enemies and onis to get moon cancel-esque dps.

    Quick Damage = hold Triangle and release. Do for NON kills [because there’s a kill animation that slows you down] then do a regular slash or two for speed. The killing blow should be with a regular Triangle attack. This enables dodging of attacks/hwacha/orbs.

BOWS

AGGRESSIVE FOES

  • Dodge & Parry Notes

    Timing of the slam: roll the moment you see that red X appear during the apex of his swing. Timing is VERY tight. Direction of roll is irrelevant.

    4-hit Quick Attack: If you miss a Perfect Dodge (PD) on the 1st of his 4-hit quick attack string, go for a Perfect Parry. You don’t have enough time to ‘reset’ the PD timer, so you won’t be able to PD any of his other attacks unless you get hit by one, which obviously isn’t ideal on shared wounds.

    Thrusts: If you miss a PD on his first thrust, then be ready to immediately parry the subsequent sweep because it comes out lightning fast

  • Oni Defender

    tbd

BASIC COMBAT VS ONI

SPIRIT KUNAI (SK)

  • Ronin + Ghost Weapon Damage%

    The Ronin benefits greatly from having an innate +50% Ghost Weapon technique (Tech Line 1), on top of what can be stacked with gear. Combining this with Spirit Kunai, enables the Ronin to reach a maximum of 6.3 damage PER KUNAI thrown (31.5 dmg for all 5 kunai)

  • Kunai Shotgunning

    Shotgunning Kunai is the act of using all 5 kunai to land on a single target. It can be a difficult combat tech to pull off but when successful is devastating in terms of the total damage done to a single target (21 dmg on a 40% Ghost Weapon Samurai or Assassin build, 31.5 dmg on a 110% Ghost Weapon Ronin build).

    Shotgunning Kunai (video tbd)

  • Bombs -> SK chaining

    Using the Black Powder bomb strategically, you can effectively setup targets to be ready to kill with SK. Combined with Cooldown on Kill (2s) on a Stealth Charm, your SK will instantly refresh

  • Explosive Arrow -> SK chaining

    Using the Hunter’s Explosive Arrow to first weaken targets, you can then wait for them to burn into SK range for easy kills/refreshes.

  • Kunai Cone of Attack

    Top-down (aerial) view of a Kunai being throw (with Hidden Blades = 5 total kunai).

ADVANCED ASSASSIN TECH

Special shoutout & recognition to the following Ghosts for their contributions to this page (check out our Notable Ghosts for more details & YouTube links):

Boneofimba, DraciosV, Dreadbound, FourVermillion, JoeyDominguez, LeeYanWu, Shacoflage