Resolve Gain

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Resolve tends to shape how users create builds (and in turn how many meta builds are enabled). For certain game modes & playstyles, Resolve is secondary to strategy, and overall skill with a Class can minimize the need for heavy Resolve gain focus.

It enables each Class to use their Ultimate abilities, which provide powerful support on the battlefield. For Samurai, Hunter, & Assassin, it gives them a powerful damage ability. For Ronin, it gives them the ability to revive/resurrect all players (anywhere on the map) immediately.

In general* Range resolve gain is the most efficient and will dictate how builds are created. Headshots with Arrows/Darts earns 3 resolve for every 8 headshots. Tools like Bottle of Liquid Courage & Sudden Resolve do have their place in certain modes and technically offer ‘faster’ resolve gain than a single headshot (but also require higher cooldowns and better overall ‘tool’ management).

HOW IS RESOLVE GENERATED?

Resolve is generated as a per-strike system not a damage system. What this means is if you are strategic with how you attack, you can generate resolve very quickly (different strike types generate resolve at different rates). In the case of Injured Resolve, it is the same system in reverse (instead of you doing strikes, it is strikes received from enemies; enemy damage does not matter so choosing the right strikes to take matters)

Abilities that consume resolve do not generate resolve (Heavenly Strike, Super Strike, Ultimates, etc). Abilities that add extra damage (ie Fired up, Way of the Flame, Burning/Poison Blade) do not increase Resolve generated for their particular attack type. Area Of Effects typically DO generate Resolve for each enemy struck.

TypeDescription (Action)123Avg Hits/TokenPer Action
MELEE
Katana (any stance)Regular katana strike (Square)
Standing or Running strike
17335016.670.060
Water StanceWater Flurry (1st strike)
(Charged/Hold Triangle)
12233411.330.088
Water StanceWater Flurry (5-strike combo)
(Charged/Hold Triangle)
12233411.330.088
Water StanceHeavy Strike (Tap Triangle)917268.670.115
StoneStone Stab (3-strike combo)
(Charged/Hold Triange)
917268.670.115
StoneHeavy Strike (Tap Triangle)917268.670.115
WindTyphoon Kick (Kick)
(Charged/Hold Triangle)
917268.670.115
WindHeavy Strike (Tap Triangle)917268.670.115
MoonCharged Spin917268.670.115
MoonHeavy Strike (Tap Triangle)
*Moon Kick or Slash
917268.670.115
Critical StrikeStealth Strikes, Critical Strikes48124.000.250
RANGED
LongbowHeadshot3682.670.375
LongbowBodyshot714206.670.150
HalfbowHeadshot3686.670.375
HalfbowBodyshot714206.670.150
BlowgunHeadshot3686.670.375
BlowgunBodyshot714206.670.150
Bomb PackConcussion Bomb1020296.670.103
GHOST WEAPONS
Bomb PackBlack Powder Bomb000
Bomb PackFlash Bomb714206.670.150
KunaiAny714206.670.150
Dirt ThrowAny714206.670.150
Sticky BombAny 714206.670.150
CaltropsAny14274013.330.075
OTHER
Taking DamageAny damage taken000
Injured Resolve GainPer Strike Received @ 25%48124.000.250
Injured Resolve GainPer Strike Received @ 50%2462.000.50
Injured Resolve GainVariable % = x%
Per Strike Received
1/x2/x3/x1/xx%
RevivePer Revive48124.000.250
ParryRegular (deflect)000
ParryPerfect, Leeching48124.000.250
DodgeRegular (dodge)000
DodgePerfect000
KillAny (excludes Attack Type)346710033.300.029
Kick*excludes Jump Kick917268.670.115
Explosive BarrelYou trigger the Barrel
(0.15 resolve per enemy struck)
714206.670.150
AOE
Demon CutterShockwave
(0.115 resolve per enemy struck)
917268.670.115
CLASS ABILITY
Any AbilityDo not generate resolve000
CLASS ULTIMATE
Any UltimateConsume Resolve000
Resolve Gain Table

The course of a battle can change in a moment. Victory and defeat are decided in the blink of an eye. A samurai must take every opportunity to train.

Hone your sword technique by slicing through bamboo in a single strike

– Tomoe Gozen


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