Technical Tests
The following are a series of categories that were tested in-game to better understand the technical design behind various mechanics. Follow the button to review more in-depth information & data for each category.
Tested the healing effects of various sources, how long they last, and how much health they heal (either Instant or Over Time)
Tested the duration of various in-game timers such as Status Duration, Barrel Reset, etc.
Tested the variation in Munitions dropped for a Smoke Bomb for bombs, arrows, & darts.
Tested the effect various statuses have and if/how they stack together. Also tested the effects of instantaneous and Damage-Over-Time (DOT).
Tested the ability to stack Stealth Attack Damage (SAD) & other sources of damage to find the maximum potential damage possible in a single Critical/Stealth strike.
Tested various sources of Ranged damage and what does/doesn’t work together mechanically.